![]() I must escort Gramps to the Melitele shrine. Gramps vigorously got back to his journey. In order to do it, one has to place special runes on appropriate pedestals. Since its owner's death, no one has managed to get inside. Walking past an old tower, Gramps told me gossip about it. Despite that, it may prove to be an interesting place as somewhere in the dark here is a tomb with a van treasure. Gramps told me that wild dogs turned the cave into their den. I must follow Gramps all the way to the Melitele shrine. They worship creatures called the vodyanoi and they communicate with them through items the leave on the altar. Gramps told me about a strange cult of the brickmakers. I must follow him and make sure nothing happens to him. The old man that wants people to call him Gramps asked me to escort him to the Melitele shrine in the swamps. The best course of action is only entering the cave after you have finished A Pilgrimage. If you are patient, you might still be able to try and fix this without reloading, by pushing and shoving him all the way to the Shrine, which supposedly triggers the ending. Affected side quests you will be unable to complete if this happens: A Pilgrimage, Flowers and Gold, and The Cannibal. This bug persists between zone switching, so you will need to reload a previous save, possibly from hours ago. Also, he will be stuck in the cave conversation and you will be unable to talk to him about anything else. He can then be found again near the ferryman, but he will not follow you anymore. If you enter the cave while Gramps is following you, there is a chance he will not be waiting for you outside when you return.Hug the walls and avoid the meat on the table. (And if you haven't started A Pilgrimage yet, you can't start it after discovering the cannibalism either.) If you are careful, his hut can still be entered and looted safely, but do save before attempting it. If you stumble upon Gramps' hut, be careful not to go near the table inside, which triggers The Cannibal quest prematurely and prevents you from completing A Pilgrimage.Although interesting, this does not seem to result in any Journal or Quest entry. You may additionally take Gramps all the way to the Druids' grove to initiate a conversation about "Places of Power".Taking the long way around is most profitable. He will give Γκέραλτ the chronologically first journal entry for the Mage's tower, the recipes for Maribor forest and King and Queen and numerous other pieces of advice. Taking Gramps for a grand tour of the swamp before going to the shrine will net all sorts of interesting things.Depending on when you do this quest, there is a high probability that you will encounter the Coccacidium on the way to the shrine, so be prepared.You can even go back and take the quest after telling him to piss off. This does not have any negative effects on this or other quests. ![]() You have the option of telling Gramps to "piss off", rather than taking this quest.No good deed goes unpunis - uh - unrewarded. He awaits the muscle of some kind stranger, so to speak, to offer him their assistance. Gramps, a man that seems as old and lonely as the swamp itself, waits helplessly along the rocky road near the docks.
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